These last main qualities that made the arcade version one of the most popular games ever, were completely absent from the Amiga version. The entire success of the arcade game was built on its lush graphics, FLUID SPEED and PERFECT TIMING playability.
So this has rather OK-ish graphics (for an OCS Amiga), came in only 4 disks (not that much for a game that positively dominated the arcades back in the day), the music and SFX (you get both simultaneously) are quite acceptable, but then the horrible sprite animation, the jerky speed and the horrid controls wreaked the whole thing. It may excel in every other aspect, if any of those two fail, the game will flop. And in this sort of game, those are THE two most important factors. Street Fighter is meant to be played with many button choices.Īctually well pulled expect for two things: speed/fluidity and playability. Especially when there are so many other choices out there to play the same game. This is definitely one of those games where its a great idea just not worth the effort unless you can get a multi button controller and smother scrolling fighting moments. Its great they tried to get this iconic game onto the ahead of its time computer system but some games just didn't make the conversion well to the Amiga. The animations also seemed delayed at times. The controls were not responsive enough given how limited they were. Other problems are the constant loading times and disc swapping needed to keep the game flowing properly. Especially considering how many consoles pull this off so much better with 6 buttons to use to boot. But to pull off everything with a one button joystick, is almost ridiculous and pointless.
It actually looks and sounds good for it being a computer based version of a very popular arcade game. Its not that the game is bad on this system. Playing Street Fighter II with a one button joystick sounds as bad as it seems.